using UnityEngine;
public enum BuffType
{

    /// <summary>
    /// 有害的
    /// </summary>
    [UnityEngine.InspectorName("有害的")]
    Negative,

    /// <summary>
    /// 有益的
    /// </summary>
    [UnityEngine.InspectorName("有益的")]
    Positive,

    /// <summary>
    /// 中性的
    /// </summary>
    [UnityEngine.InspectorName("中性的")]
    Neutral,
}
